

for $500 million to expand Clever Inc.'s reach globally. In 2021, Kahoot! announced that it would acquire SSO digital learning platform Clever, Inc. In April 2021, Kahoot! acquired Motimate, a corporate learning company based in Norway, for about $25 million. It was acquired to expand Kahoot's features for business users.
#Kahoot 1player software
Actimo developed software for training and engaging with employees. Kahoot! also acquired the Danish startup Actimo for approximately $33 million. This was followed by Whiteboard.fi, which develops software for digital, online whiteboards. It acquired Drops, which was focused on teaching languages, for about $50 million.
#Kahoot 1player series
Īfterwards, Kahoot! made a series of acquisitions. Kahoot! raised an additional $215 million in venture capital funding from SoftBank in October 2020. Kahoot! raised $28 million in venture capital investments the following June. It also acquired DragonBox, an educational games developer, for $18 million. In 2019, Kahoot! acquired the Scandinavian company Poio, which developed an app that taught reading through games.

As of 11 June 2020, Kahoot! was valued at $1.5 billion and raised further capital from Northzone. As of October 11, 2018, Kahoot! is valued at $300 million. Īs of 2017, Kahoot! had raised $26.5 million in funding from Northzone, Creandum and Microsoft Ventures. Kahoot! was launched in a private beta at SXSWedu in March 2013, and the beta was released to the public in September 2013. They teamed up with Professor Alf Inge Wang and were later joined by Norwegian entrepreneur Åsmund Furuseth. Kahoot! was founded in 2012 by Johan Brand, Jamie Brooker, and Morten Versvik in a joint project with the Norwegian University of Science and Technology. This educational platform is similar to other technological learning tools, such as Wooflash, Socrative, or Quizlet. Kahoot! can be used to review students' knowledge, for formative assessment, or as a break from traditional classroom activities. Its learning games, "kahoots", are user-generated multiple-choice quizzes that can be accessed via a web browser or the Kahoot! app. Kahoot! is a game-based learning platform, used as educational technology in schools and other educational institutions.

None for quiz participation required for quiz creationĥ0 million monthly active users (as of May 2017) English, Dutch, French, German, Indonesian, Italian, Japanese, Malay, Norwegian, Polish, Portuguese, Spanish, Swedish, Turkish, Ukrainian, Arabic, Chinese
